Beginning 3D Game Development with Unity 4

All-in-one, multi-platform game development

Éditeur :

Apress

Paru le : 2013-09-20

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just ...
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À propos

Auteur

Éditeur

Collection
n.c

Parution
2013-09-20

Pages
808 pages

EAN papier
9781430248996

Auteur(s) du livre


Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

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EAN EPUB
9781430249009
Prix
88,73 €
Nombre pages copiables
8
Nombre pages imprimables
80
Taille du fichier
21709 Ko

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