Triadic Game Design

Balancing Reality, Meaning and Play

Éditeur :

Springer

Paru le : 2011-02-26

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing ...
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Éditeur

Collection
n.c

Parution
2011-02-26

Pages
316 pages

EAN papier
9781849961561

Auteur(s) du livre


Casper Harteveld’s disciplinary background includes: organization science, social and cognitive psychology, and gaming. His scientific expertise covers the design and use of serious games, human-computer interaction and sensemaking. Casper Harteveld’s areas of application include the application of games in soil engineering, and virtual worlds such as Second Life and Active Worlds.Casper Harteveld holds an MSc in Systems Engineering, Policy Analysis and Management, a BSc in Psychology, and a BSc in Systems Engineering, Policy Analysis and Management.Casper Harteveld’s professional experience includes working as a game designer on the game Levee Patroller, independently working on a cross-cultural assessment tool at the Capacity Development department for the United Nations Development Programme (UNDP), and working as a research and teaching assistant at the Delft University of Technology.

Caractéristiques détaillées - droits

EAN EPUB
9781849961578
Prix
158,24 €
Nombre pages copiables
3
Nombre pages imprimables
31
Taille du fichier
6134 Ko

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