Practical Video Game Bots

Automating Game Processes using C++, Python, and AutoIt

Éditeur :

Apress

Paru le : 2018-08-21

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order t...
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À propos

Auteur

Éditeur

Collection
n.c

Parution
2018-08-21

Pages
328 pages

EAN papier
9781484237359

Auteur(s) du livre


Ilya Shpigor is a software developer in a flight simulator manufacturing company in Saint Petersburg, Russia. His work is in developing real-time computing systems that work under heavy computational loads. Ilya prefers to use open source software products, such as the Linux operating system and GNU toolchain, for his daily tasks.  He has participated in ALT Linux distribution and Wine open source software development before his current job.  Ilya has experience in cross-platform software development, porting applications to other computing platforms, and real-time computing systems design. He is interested in automating routine tasks and researching the capacities of different programming languages to solve specific problems.

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EAN PDF
9781484237366
Prix
46,34 €
Nombre pages copiables
3
Nombre pages imprimables
32
Taille du fichier
12308 Ko
EAN EPUB
9781484237366
Prix
46,34 €
Nombre pages copiables
3
Nombre pages imprimables
32
Taille du fichier
12349 Ko

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