Learn C++ for Game Development

Éditeur :

Apress

Paru le : 2014-06-30

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications. Learn C++ for Game Development will show you how to:Master C++ features such as variables...
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Éditeur

Collection
n.c

Parution
2014-06-30

Pages
324 pages

EAN papier
9781430264576

Auteur(s) du livre


Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

Caractéristiques détaillées - droits

EAN EPUB
9781430264583
Prix
78,87 €
Nombre pages copiables
3
Nombre pages imprimables
32
Taille du fichier
1270 Ko

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