C++ Game Development Primer

Éditeur :

Apress

Paru le : 2014-11-10

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and pro...
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Éditeur

Collection
n.c

Parution
2014-11-10

Pages
96 pages

EAN papier
9781484208151

Auteur(s) du livre


Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

Caractéristiques détaillées - droits

EAN PDF
9781484208144
Prix
34,50 €
Nombre pages copiables
0
Nombre pages imprimables
9
Taille du fichier
1024 Ko
EAN EPUB
9781484208144
Prix
34,50 €
Nombre pages copiables
0
Nombre pages imprimables
9
Taille du fichier
410 Ko

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