Unity Networking Fundamentals

Creating Multiplayer Games with Unity

,

Éditeur :

Apress

Paru le : 2021-11-13

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP,...
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À propos


Éditeur

Collection
n.c

Parution
2021-11-13

Pages
266 pages

EAN papier
9781484273579

Auteur(s) du livre


Sloan Kelly has worked in the games industry for more than 13 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.Khagendra Kumar has worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at /itskhagendra and Instagram @Khagendra_Developer.

Caractéristiques détaillées - droits

EAN PDF
9781484273586
Prix
62,11 €
Nombre pages copiables
2
Nombre pages imprimables
26
Taille du fichier
5284 Ko
EAN EPUB
9781484273586
Prix
62,11 €
Nombre pages copiables
2
Nombre pages imprimables
26
Taille du fichier
5632 Ko

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