The Unity Game Engine and the Circuits of Cultural Software

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Éditeur :

Palgrave Pivot

Paru le : 2019-08-22

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all...
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À propos


Éditeur

Collection
n.c

Parution
2019-08-22

Pages
123 pages

EAN papier
9783030250119

Auteur(s) du livre


Benjamin Nicoll is Lecturer in Digital Media and Communication and a member of the Digital Media Research Centre at Queensland University of Technology, Australia. His research focuses on the history and critical theory of videogames and videogame platforms. He is the author of Minor Platforms in Videogame History (2019). Brendan Keogh is an Australian Research Council Fellow in the Digital Media Research Centre at Queensland University of Technology, Australia. His research focuses on the experiences, skills, and innovations of videogame makers, as well as broader investigations into videogame culture. He is the author of A Play of Bodies: How We Perceive Videogames (2018) and Killing is Harmless: A Critical Reading of Spec Ops The Line (2012).

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EAN PDF
9783030250126
Prix
58,01 €
Nombre pages copiables
1
Nombre pages imprimables
12
Taille du fichier
2417 Ko
EAN EPUB
9783030250126
Prix
58,01 €
Nombre pages copiables
1
Nombre pages imprimables
12
Taille du fichier
2621 Ko

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