Spatial Visualization and Professional Competence

The Development of Proficiency Among Digital Artists

Éditeur :

Springer

Paru le : 2018-08-30

The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG ar...
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À propos


Éditeur

Collection
n.c

Parution
2018-08-30

Pages
217 pages

EAN papier
9783319912882

Auteur(s) du livre


Andrew Paquette began his career as a visual artist in 1986. He worked in a number of roles, including editorial illustrator, comic book artist, 3D modeler, character designer, texture artist, animator, storyboard artist, concept artist, and art director in video games and motion pictures. He left industry to become an educator in 2006, when he became one of the founders of the visual arts programme at the Breda University of Applied Sciences (formerly NHTV). Since then, he has written several textbooks on computer graphics, and completed his PhD at King's College, London. His research centres on the intersection of educational methods, student needs, and industry standards for employment.

Caractéristiques détaillées - droits

EAN PDF
9783319912899
Prix
52,74 €
Nombre pages copiables
2
Nombre pages imprimables
21
Taille du fichier
5448 Ko
EAN EPUB
9783319912899
Prix
52,74 €
Nombre pages copiables
2
Nombre pages imprimables
21
Taille du fichier
3451 Ko

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