Télécharger le livre :  The Structure of Game Design
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The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By...

Editeur : Springer
Parution : 2023-06-19
Collection : International Series on Computer, Entertainment and Media Technology
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58,01
Télécharger le livre :  Games and Narrative: Theory and Practice
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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section...

Editeur : Springer
Parution : 2021-12-07
Collection : International Series on Computer, Entertainment and Media Technology
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168,79
Télécharger le livre :  Machine Learning for Authorship Attribution and Cyber Forensics
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The book first explores the cybersecurity’s landscape and the inherent susceptibility of online communication system such as e-mail, chat conversation and social media in cybercrimes. Common sources and resources of digital crimes, their causes and effects together with...

Editeur : Springer
Parution : 2020-12-04
Collection : International Series on Computer, Entertainment and Media Technology
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158,24
Télécharger le livre :  Game User Experience And Player-Centered Design
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This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first...

Editeur : Springer
Parution : 2020-04-06
Collection : International Series on Computer, Entertainment and Media Technology
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168,79
Télécharger le livre :  Online Film Production in China Using Blockchain and Smart Contracts
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This book explores the use of Blockchain and smart contract technologies to develop new ways to finance independent films and digital media worldwide. Using case studies of Alibaba and in-depth, on-set observation of a Sino-US coproduction, as well as research collected...

Editeur : Springer
Parution : 2019-03-04
Collection : International Series on Computer, Entertainment and Media Technology
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158,24
Télécharger le livre :  Behavior Engineering and Applications
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Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues  for researchers and students working in computer science and engineering, and...

Editeur : Springer
Parution : 2018-07-10
Collection : International Series on Computer, Entertainment and Media Technology
PDF

94,94
Télécharger le livre :  Emotion in Video Game Soundtracking
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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in...

Editeur : Springer
Parution : 2018-02-09
Collection : International Series on Computer, Entertainment and Media Technology
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126,59
Télécharger le livre :  Computing in Smart Toys
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The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is...

Editeur : Springer
Parution : 2017-08-10
Collection : International Series on Computer, Entertainment and Media Technology
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94,94
Télécharger le livre :  Information Systems and Management in Media and Entertainment Industries
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This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around...

Editeur : Springer
Parution : 2017-01-03
Collection : International Series on Computer, Entertainment and Media Technology
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137,14
Télécharger le livre :  Gamer Psychology and Behavior
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This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming...

Editeur : Springer
Parution : 2016-06-13
Collection : International Series on Computer, Entertainment and Media Technology
ePub

94,94
Télécharger le livre :  Big Data Applications and Use Cases
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This book presents different use cases in big data applications and related practical experiences. Many businesses today are increasingly interested in utilizing big data technologies for supporting their business intelligence so that it is becoming more and more...

Editeur : Springer
Parution : 2016-05-18
Collection : International Series on Computer, Entertainment and Media Technology
ePub

94,94
Télécharger le livre :  Interactivity, Collaboration, and Authoring in Social Media
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This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction. At the forefront of narrative innovation are social media channels –...

Editeur : Springer
Parution : 2016-01-22
Collection : International Series on Computer, Entertainment and Media Technology
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52,74
Télécharger le livre :  Mobile Services for Toy Computing
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The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing.The book will provide clear proof that mobile technologies are playing an increasingly important and critical...

Editeur : Springer
Parution : 2015-08-24
Collection : International Series on Computer, Entertainment and Media Technology
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52,74
Télécharger le livre :  Transforming Learning and IT Management through Gamification
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This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its...

Editeur : Springer
Parution : 2015-08-07
Collection : International Series on Computer, Entertainment and Media Technology
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42,19