Télécharger le livre :  Gamification in Education and Business
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This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral...

Editeur : Springer
Parution : 2014-11-22

ePub

283,79
Télécharger le livre :  Synthetic Worlds
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Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars.  The best-known commercial applications are in the form of electronic...

Editeur : Springer
Parution : 2013-08-13
Collection : Integrated Series in Information Systems
ePub

147,69