Télécharger le livre :  Choosing and Using Digital Games in the Classroom
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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods...

Editeur : Springer
Parution : 2016-09-29
Collection : Advances in Game-Based Learning
PDF, ePub

84,39