Télécharger le livre :  Mixed Reality for Education
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This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and...

Editeur : Springer
Parution : 2023-09-16
Collection : Gaming Media and Social Effects
PDF, ePub

158,24
Télécharger le livre :  Simulation and Serious Games for Education
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This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied...

Editeur : Springer
Parution : 2016-10-11
Collection : Gaming Media and Social Effects
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94,94
Télécharger le livre :  Simulations, Serious Games and Their Applications
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This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4)...

Editeur : Springer
Parution : 2013-11-08
Collection : Gaming Media and Social Effects
ePub

94,94